Your monster class will have starting equipment options just like a class. Most monster classes (and sometimes penalties) have innate bonuses just like basic races. Your ability scores are generated in the same way that they would normally be generated. Instead of choosing a race and a class, you take a monster class option which works as both your race and class. The following rules replace the normal rules for character creation in Fifth Edition. A bit much, but hey… this request is from a platinum patron, and I try to go all the way for them! Monster ClassĪ monster class is for players who wish to play monsters that do not comfortably fit into the race-class mold of Fifth Edition, either because they possess too much power to maintain game balance or they have disabilities that would make it difficult or impossible for them to take a class. But I can turn it into a specialized class that plays up its base features, and then build in subclasses that optimize its skills. I can’t turn an awakened dog into a traditional race. Charisma-based casting wouldn’t be much better thanks to an unchanged 7 in Charisma. Of course, arcane spellcasting is just as difficult because becoming awakened raises a dog’s Intelligence from 3 to 10, clearly not high enough to really make a difference. Which renders nearly every class useless other than spellcasting classes which don’t rely much on martial weapons, and monks, which use their natural attacks to deal damage. The biggest challenge is that dogs can’t hold things. Everyone would love to play a dog, right? But obviously, they come with some interesting challenges. This is one I’ve been stewing on for a while mostly because I’m not totally sure how I wanted to do it. DM Dave Leave a Comment on Awakened Dog | New Race for Fifth Edition Posted in Player Options
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